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Silent hunter 3 graphics mod4/6/2024 On the other hand they're all pretty cheap, so it wouldn't be hard to start a collection and then decide which one you think is best. I continue to play SH3 simply because the mods I like best are only for that game. As I said at the beginning, it really depends on what you want from the game. A lot of people disagree, and love SH5, so arguments against it are mostly personal in nature.Īll are good. They aren't the same mods I like for SH3, so I stick with the oldest one. I won't go into most of them because they have mostly been fixed by great mods. The stock SH3 torp icons are used as a base with variations made to make the visual differences easier to see. SH5 is visually far better than its predecessors, but it has certain failings. Accurate German Flags V.1.01 Mod Posted almost 14 years ago. SH4 is so good that the only thing stopping me from replacing SH3 altogether is the lack of the great mods that exist for SH4. Then untick the box Torpedo failure fix and save by clickingOK. turn off the whole torpedo failure fix by re-running the file HsieOptionsSelector.exe. hand edit HSie.ini to reduce the failure values - even down to zero, perhaps (easy) or. Just remember to cancel the order when the fight's done or the crew will stay there until they all fall asleep. To stop or reduce this effect, I understand that you can either: 1. Not only that, but efficiency is increased by automatically having the senior man at each station take over. Normally only 1/3 of the crew are on duty, but if you call battle stations the entire crew goes on duty. One of the coolest things about SH4 is the 'General Quarters' function. Besides that, there is a brilliant mod that lets you play German U-boats in the Atlantic, just like SH3. I find those complaints to be funny, because the original Silent Hunter was also based on the Pacific War. Part of that has to do with the fact that SH4 is based on the American submarine war in the Pacific. SH4 came out just a couple of years later, but most of the modders weren't interested. SH3 was so new and so different that a whole lot of modders went to work on it, and some still are twelve years later. SH5 goes a step further and removes the crew altogether. bin files to the folder you just created on your desktop. Download the 'GWX2.exe file and all seven. Create a new folder on your desktop and label it 'GWX 2.0'. Old Silent Hunter III careers will not be compatible with GWX 2.0. SH4 fixes that, with the crew rotating themselves. Go into your 'My Documents' and delete the 'SH3' folder you find there. One of the complaints about SH3 is that you have to move the crew around as they grow tired or else shut off the fatigue altogether. That's not really a big deal, but nothing like it has been done for the newer versions. Divided into first and last names it creates a possible 1.7 billion crew names. The super-duper mod SH3 Commander, among its many cool features, adds a database consisting of most of the 40,000 U-boat crewmen who served during the war. Not only animated crewmen on the bridge and in the control room, but the names of the crew appearing in the boat's roster. SH3 was the first subsim to actually have a crew on board the boat. If gameplay is the only factor then the 23-year-old Aces Of The Deep is still the best. I can rewrite these ships' armor and hit points data,so they can more like a normal ship,but,pay attention,they could still harder than really normal ship.It really depends on what you want from the game. So,I wish if you understand what called "really zone system"I talk about right now.And,if you put these ships into V1.4 or other mod,they'll hard as a stone,couldn't be sink. Well,as you see,these units are made for WO3.3,so there is a problem.WO3.3 is a mod with different zone system to V1.4 or other mods.I made a "really" zone system for all the WO3.3 units.For example,in V1.4,the highest armor of ship is just 100(you can see these data in S3D,battleships just have armor from 80 to 100,and cruisers about 40~70).And their hit points are also not enough,a DD may have 200 hit points,and battleship just have about 800~1000,that means,a battleship could take damage as 4 or 5 destroyers at most,that's not reall.A 40000t battleship=4 2000t destroyers?!This must be kidding!Īnd,we know,armor of captain ships are different in different postion.For example,Bismarck,its bow protected by 70mm armor,and its waterline protected by 320mm armor,both sides protected by 145mm armor,so on.And,in V1.4 or most of mods I know,the whole ship is protected by the same armor.You hit the bow or the waterline,there get no difference at all,they're both 90 or 96,such armor data like that. But make sure that those ships and planes of your "Wolf ocean mod" can be seen in the campaign with other great mods like "ST NAZ and schluese and other units mod" for example, that you don't make the same mistake i did with "community units mod" that i had tested
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